This is my interpretation of Malzeno from Monster Hunter Rise. My goal was to stay true to the original design while reimagining it with a more realistic approach inspired by Monster Hunter World.
The high-poly sculpt was done in ZBrush, with retopology and UVs completed in Maya. Textures were baked and painted in Substance 3D Painter. Final renders were done in both Marmoset Toolbag and Unreal Engine.
The character model consists of approximately 115k triangles.